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October 09, 2003

MetaCortex: MetaVRX

Who would not be fascinated by MC's claims for the new device and its software?

Providing sensory input to four of the five senses, the MetaVRX system will let players see in stereo 3-D vision, hear in simulated surround stereo, feel objects when they’re held or impact their bodies, sense temperature changes, and even smell their simulated surroundings. “Players have yet to realize how important olfactory feedback is in the gaming world, because they take it for granted in the real world,” Walsh continued. “Imagine the adrenaline rush as, while you’re exploring an alien world, you realize that you are smelling the sour musky odor of an invisible grungbeast. That smell could give you those precious extra seconds that may mean the difference between life and death, or at least having to start a level over.”
Tuesday Google had nothing on metavrx, today that's changed.

Comments

C'mon in. Let's chat about this, mystery you say you've uncovered. Green lights in the sky, rumors of flying cows? Sounds like a Dave Berry piece to me...
mitglied.lycos.de/Gumpraider/metacortex/htm/art.htm

It's interesting to see how persistent the links between the weird, uncanny, and spooky are with information technology. Here's one model: http://www.mindjack.com/feature/cybergothic.html . There's something about a medium which simultaneously removes human interactive features and adds to them through hypermedia which lets us explore distorions in human perception.

Another point: my current hypothesis is that we're either seeing a weapon being tested (hence the circles of effect), or glitches in the matrix we're watching being upgraded.

Bryan's doing a fine job annotating the Metacortex saga. If you're new to this, browse his links in order. Note the many ways the various websites spidering out from metacortex.com (netninja.com/scrapbook/Metacortex is handy): pseudo-science, new age spirituality, geek humor, paranoia, and dreams. I especially like Dina's dreams...

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